CD Projekt Created New Engine for Witcher 2's Story

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Its non-rectilineal story is The Witcher 2's "ultimate feature," says developer CD Projekt.

Candle Projekt senior producer Tomasz Republican Party same the developer had created a "tailor-made engine" for The Witcher 2, so that IT could tell off the story the studio longed-for to tell without being affected away the aging Neverwinter Nights engine used in the initiative game.

Speaking at this weekend's Eurogamer Expo, Gop said that the engine had been written from scratch, allowing CD Projekt to enhance the game in all areas. This had acknowledged the studio the ability to build things on a much larger scale than before, he said, for both locations and encounters. To illustrate the abilities of the new engine, Gop showed off the prison house break trailer from last week, which saw lead character Geralt escaping from a prison in a miscellany of different ways and demonstrated The Witcher 2's not-linear gameplay in the process, and then a previously unseen "unredeemed battlefield" with hundreds of wraith soldiers roaming information technology at the same time.

Republican Party said that The Witcher 2 will be a story-driven game that will be around the same size atomic number 3 the first one, purportedly approximately 80 hours of gameplay. Helium also said that the fetch quests that made up a significant portion of those 80 hours in the low gear game accept been scrapped, and that the game will cost "more intense" overall.

The Witcher 2 will be released for PC some time in 2011, although CD Projekt does want to bring the game to consoles also.

Source: Eurogamer

https://www.escapistmagazine.com/cd-projekt-created-new-engine-for-witcher-2s-story/

Source: https://www.escapistmagazine.com/cd-projekt-created-new-engine-for-witcher-2s-story/

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